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Production : Liquid Ocelot

Here’s a bit of a production preview for the few of you that follow Eight Bit Strange. This is version 1 of the Liquid Ocelot rig. Aside from basic movement tests during the wight painting process I have not had a chance to animate him yet. But I’m looking forward to implementing him into future episodes. Snake better watch out……..

Almost forgot. Episode 3 should be wrapped up in a few days , then off it goes to gametrailers.com . I’m hoping to finish in time for GT to run the feature over the next weekend.

Thanks for all the support,

Greg

  1. Eddie Ortega says:

    Nice work Greg. Can’t wait for the next episode.

    Eddie

  2. Miguel Monsiváis says:

    In which program did you modeled liquid ocelot?
    Are those special materials like toon colors or just simple colors?

    Thanks for this awesome saga, I’ll be waiting for the next chapter!

    • Greg says:

      Hi Miguel,

      I created Liquid and all the other characters in Maya. I pretty much do the entire production in Maya , the only post processing is some motion blur here and there. The colors are just simple materia colors, most of them Lambert . I’m terrible at texturing so I chose to go this simple route and avoide any problems later on.

      Thanks for your support :) The next pisode will be a Halloween special so it’s going to be a little different , we’ll see how it goes.

      • Miguel Monsiváis says:

        The hole episode looks very good!!
        I’m a fan of Metal Gear Saga and i’m very interested on becoming an artist modeler, that’s why I wanted to know how you created the characters. I took a course/graduate on Maya last summer but it takes a lot of practice time to become a good modeler (like you, hehe).
        I had problems with the Uv texturing too, but I want to improve my skills.
        So…thanks for your tips, they’ll be useful when I practice modeling.

        On the other hand, I think I could get MGS sound effects for you (if you want). I did for school a novel project (inspired on MGS) and I have a lot of sound FX extracted from the videogame or from videos. (if you want to listen it, here you have the link: http://tecnozenn.blogspot.com/2009/11/serpiente-emprendedora-3.html it’s in Spanish, but you can listen perfectly the sounds, hehe)

        I really want to help to this project so if you need me just contact me.

        Thanks again for creating such a good project. Congrats!

  3. Marinus says:

    Hey !! Your work is awesome. I am using Maya for 1,5 year on and of. Mostley modeling….I am not very good at animation, because of the Weigtpaint problems…any tips on how to do a proper animation !? And is scripting necessary ??
    Love youre work !!

    Greetings from Holland.

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